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30-04-2016, 20:16

Udemy - C++ Tutorial for Complete Beginners 2016 TUTORiAL

Category: Tutorials

Udemy - C++ Tutorial for Complete Beginners 2016 TUTORiAL
Udemy - C++ Tutorial for Complete Beginners 2016 TUTORiAL | 6.18 GB

This course teaches you the powerful, fast and popular C++ programming language from scratch, assuming only basic computer knowledge.
If you want to develop apps that squeeze the most power from your computer -- high-end desktop games or complex artificial intelligence programs, for instance -- or if you want to use a language that let's you get close to your machine and access all of your computer's hardware, C++ is the language for you. While C++ is quite challenging, in this course we'll learn the basics step by step; towards the end of the course you'll learn how to create a beautiful "particle fire" program, including a smattering of the basic principles of game development.


├── 01 - Getting Started
│ ├── 01 Introducing C++.mp4
│ ├── 02 Setup and Installation.mp4
│ ├── 03 Hello World C++.mp4
│ └── 04 Outputting Text.mp4
├── 02 - Basic Syntax
│ ├── 01 Variables.mp4
│ ├── 02 Strings - Working with Text.mp4
│ ├── 03 User Input.mp4
│ ├── 04 Binary Numbers and Computer Memory.mp4
│ ├── 05 Integer Types.mp4
│ ├── 06 Floating Point Types.mp4
│ ├── 07 Other Types - Char and Bool.mp4
│ ├── 08 If.mp4
│ ├── 09 If-Else.mp4
│ ├── 10 If-Else If-Else.mp4
│ ├── 11 Comparing Floats.mp4
│ ├── 12 C++ Conditions.mp4
│ ├── 13 While Loops.mp4
│ ├── 14 Do-While Loops.mp4
│ ├── 15 'For' Loops.mp4
│ ├── 16 Break and Continue.mp4
│ ├── 17 Arrays - Lists of Data.mp4
│ ├── 18 Multidimensional Arrays.mp4
│ ├── 19 Sizeof and Arrays.mp4
│ ├── 20 Sizeof Multidimensional Arrays.mp4
│ ├── 21 Switch.mp4
│ ├── Advanced-Conditions.zip
│ ├── Arrays.zip
│ ├── Break-Continue.zip
│ ├── Comparing-Floats.zip
│ ├── COMPLETE.zip
│ ├── Do-While.zip
│ ├── For.zip
│ ├── If-Elseif.zip
│ ├── If-Else.zip
│ ├── If.zip
│ ├── Multidimensional-Arrays.zip
│ ├── Other-Types.zip
│ ├── Sizeof-Multidimensional-Arrays.zip
│ ├── Sizeof.zip
│ ├── Switch.zip
│ └── While.zip
├── 03 - Subroutines - Reusable Blocks of Code
│ ├── 01 Functions.mp4
│ ├── 02 Return Values.mp4
│ ├── 03 Function Parameters.mp4
│ ├── 04 Headers and Prototypes.mp4
│ ├── Function-Parameters.zip
│ ├── Prototypes-And-Includes.zip
│ ├── Returning-Values-From-Functions.zip
│ └── Switch.zip
├── 04 - Object Oriented Coding
│ ├── 0_0. Software For MacOSX.txt
│ ├── 0_0.Windows 8_10 - Office 2013_2016 - Visual Studio.txt
│ ├── 01 Classes.mp4
│ ├── 02 Data Members.mp4
│ ├── 03 C++ Constructors and Destructors.mp4
│ ├── 04 C++ Getters and Setters.mp4
│ ├── 05 C++ String Streams.mp4
│ ├── 06 Overloading Constructors.mp4
│ ├── 07 The 'this' Keyword.mp4
│ ├── 08 Constructor Initialization Lists.mp4
│ ├── Classes.zip
│ ├── Constructor-Initialization-List.zip
│ ├── Constructor-Parameters-And-Overloading.zip
│ ├── Constructors-And-Destructors.zip
│ ├── Data-Members-2.zip
│ ├── Getters-And-Setters.zip
│ ├── String-Streams.zip
│ └── This.zip
├── 05 - Pointers and Memory
│ ├── 01 Pointers.mp4
│ ├── 02 Arithmetic.mp4
│ ├── 03 Pointers and Arrays.mp4
│ ├── 04 Pointer Arithmetic.mp4
│ ├── 05 Char Arrays.mp4
│ ├── 06 Reversing a String.mp4
│ ├── 07 References.mp4
│ ├── 08 The 'const' Keyword.mp4
│ ├── 09 Copy Constructors.mp4
│ ├── 10 The New Operator.mp4
│ ├── 11 Returning Objects from Functions.mp4
│ ├── 12 Allocating Memory.mp4
│ ├── 13 Arrays and Functions.mp4
│ ├── 14 Namespaces.mp4
│ ├── Allocating-Memory.zip
│ ├── Arithmetic.zip
│ ├── Arrays-And-Functions.zip
│ ├── Char-Arrays.zip
│ ├── Const.zip
│ ├── Copy-Constructors.zip
│ ├── Namespaces.zip
│ ├── New-Operator.zip
│ ├── Pointer-Arithmetic.zip
│ ├── Pointers-And-Arrays.zip
│ ├── Pointers.zip
│ ├── References.zip
│ ├── Returning-Objects-From-Methods.zip
│ └── Reversing-A-String.zip
├── 06 - Inheritance
│ ├── 01 Inheritance.mp4
│ ├── 02 Encapsulation.mp4
│ ├── 03 Constructor Inheritance.mp4
│ ├── Encapsulation.zip
│ ├── Inheritance-And-Construction.zip
│ └── Inheritance.zip
├── 07 - Odds and Ends - Twos Complement and Static Variables
│ ├── 01 Twos Complement.mp4
│ ├── 02 Static Keyword.mp4
│ ├── Static.zip
│ └── Twos-Complement.zip
├── 08 - Developing a Program - The Particle Fire Simulation
│ ├── 01 Particle Fire Explosion.mp4
│ ├── 02 Using C++ Libraries.mp4
│ ├── 03 Aquiring Simple Direct Media Layer.mp4
│ ├── 04 A Basic SDL Program.mp4
│ ├── 05 Creating an SDL Window.mp4
│ ├── 06 Textures, Renderers and Buffers.mp4
│ ├── 07 Setting Pixel Colors.mp4
│ ├── 08 Creating the Screen Class.mp4
│ ├── 09 Bit Shifting and Colors.mp4
│ ├── 10 Adding a Set Pixel Method.mp4
│ ├── 11 Animating Colors.mp4
│ ├── 12 Creating Particles.mp4
│ ├── 13 Animating Particles.mp4
│ ├── 14 Creating an Explosion.mp4
│ ├── 15 Ensuring Constant Speed.mp4
│ ├── 16 Bitwise 'And'.mp4
│ ├── 17 Implementing Box Blur.mp4
│ ├── 18 Tweaking Particle Motion.mp4
│ ├── Adding-A-Set-Pixel-Method.zip
│ ├── Animating-Colors.zip
│ ├── Animating-Particles.zip
│ ├── Binary-And-And-Right-Bitshift.zip
│ ├── Bit-Shifting.zip
│ ├── Blurring-The-Screen.zip
│ ├── Constant-Speed-In-Games.zip
│ ├── Creating-Particles.zip
│ ├── Creating-The-Screen-Object.zip
│ ├── Enabling-Pixel-Access.zip
│ ├── Particle-Motion.zip
│ ├── SDL-Basic.zip
│ ├── SDL-Window.zip
│ ├── Simulated-Explosions.zip
│ └── Writing-Pixels.zip
├── 09 - Conclusion
│ ├── 01 Languages Overview.mp4
│ └── 02 What Next.mp4
└── 10 - Bonus
├── 01 Object Oriented Design Considerations.mp4
├── 02 Postfix and Prefix.mp4
├── 03 Polymorphism.mp4
├── 04 Creating Static Libraries.mp4
├── Postfix-And-Prefix.zip
└── Static-Libraries.zip


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