Topic information
  • Views: 69
  • Author: Delcan
  • Date: 19-05-2017, 00:56
19-05-2017, 00:56

Blender 401 - Creating a Game Environment in Blender and Unity 2016 TUTORiAL

Category: Tutorials

Blender 401 - Creating a Game Environment in Blender and Unity 2016 TUTORiAL
Blender 401 - Creating a Game Environment in Blender and Unity 2016 TUTORiAL | 5.02 GB

In this course we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. You will learn about game modeling, UV mapping, texturing, and lighting as we build the environment. This course will also discuss the use of Adobe Photoshop and Substance Painter when texturing game assets

Tags Cloud: Blender, 401, Creating, Game, Environment

Topic information
  • Views: 87
  • Author: Delcan
  • Date: 15-05-2017, 04:16
15-05-2017, 04:16

NI AWR Design Environment 13.01 (Microwave Office + Analyst-MP + Vendor Local 13)

Category: Software

NI AWR Design Environment 13.01 (Microwave Office + Analyst-MP + Vendor Local 13)
NI AWR Design Environment 13.01 (Microwave Office + Analyst-MP + Vendor Local 13) | 1.14 GB

A universal software solution for the development of all types of RF and microwave devices, ranging from complex microwave assemblies and ending with integrated microwave chips.

Tags Cloud: AWR, Design, Environment, Microwave, Office

Topic information
  • Views: 68
  • Author: Delcan
  • Date: 25-04-2017, 01:30
25-04-2017, 01:30

NI AWR Design Environment 13.0

Category: Software

NI AWR Design Environment 13.0

NI AWR Design Environment 13.0 | 898.9 mb

NI (formerly AWR Corporation) has released 13.0 version of NI AWR Design Environment high-frequency software. This release introduces innovations in design flow management and simulation for MMIC, RFIC, multi-chip module and PCB.

Tags Cloud: AWR, Design, Environment

Topic information
  • Views: 69
  • Author: art_links
  • Date: 4-01-2017, 00:16
4-01-2017, 00:16

Concept Art For Videogames Environment And Character Development By Nacho Yagüe

Category: Tutorials

Concept Art For Videogames Environment And Character Development By Nacho Yagüe

Concept Art for videogames: Environment and character development by Nacho Yagüe
English | Size: 8.3GB
Category: Tutorial



Tags Cloud: Concept, Art, For, Videogames, Environment

Topic information
  • Views: 180
  • Author: art_links
  • Date: 21-10-2016, 08:33
21-10-2016, 08:33

The Space Environment and Its Effects on Space Systems

Category: E-Books

The Space Environment and Its Effects on Space Systems

The Space Environment and Its Effects on Space Systems By Vincent L. Pisacane
2008 | 424 Pages | ISBN: 1563479265 | PDF | 6 MB

Tags Cloud: The, Space, Environment, and, Its

Topic information
  • Views: 294
  • Author: tuongyda14
  • Date: 20-09-2016, 09:38
20-09-2016, 09:38

NI AWR Design Environment 12.02 (Microwave Office + Analyst-MP)

Category: Software

NI AWR Design Environment 12.02 (Microwave Office + Analyst-MP)
NI AWR Design Environment 12.02 (Microwave Office + Analyst-MP) | 561 MB

Universal software solution for developing all types of RF and microwave devices, ranging from complex microwave assemblies and ending with integrated RF chips.

Tags Cloud: AWR, Design, Environment, Microwave, Office

Topic information
  • Views: 162
  • Author: art_links
  • Date: 4-09-2016, 02:43
4-09-2016, 02:43

Natural Ventilation in the Urban Environment: Assessment and Design

Category: E-Books

Natural Ventilation in the Urban Environment: Assessment and Design

Francis Allard, Cristian Ghiaus, "Natural Ventilation in the Urban Environment: Assessment and Design"
2005 | ISBN: 1844071294 | 256 pages | PDF | 4 MB

Tags Cloud: Natural, Ventilation, the, Urban, Environment

Topic information
  • Views: 407
  • Author: Delcan
  • Date: 14-07-2016, 12:14
14-07-2016, 12:14

Lynda - Game Art: Environment Kit Design

Category: Tutorials

Lynda - Game Art: Environment Kit Design

Lynda - Game Art: Environment Kit Design
Size: 1.33 GB | Duration: 2h 38m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English


Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max. He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure-an ornate castle-shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.

Tags Cloud: Lynda, Game, Art, Environment, Kit

Topic information
  • Views: 220
  • Author: tuongyda14
  • Date: 23-05-2016, 01:33
23-05-2016, 01:33

StorageCraft Recovery Environment 5.2.6 (WinPE 10)

Category: Software

StorageCraft Recovery Environment 5.2.6 (WinPE 10)

StorageCraft Recovery Environment 5.2.6 (WinPE 10) x64 | ISO | 443.38 MB

The StorageCraft® Recovery Environment is a critical component of StorageCraft ShadowProtect® disaster recovery software. IT administrators and other ShadowProtect users can boot this environment from a CD and then back up, recover, or migrate systems, applications, services, and data.

Tags Cloud: StorageCraft, Recovery, Environment, WinPE